Guild of dungeoneering achievements
![guild of dungeoneering achievements guild of dungeoneering achievements](https://i.gyazo.com/a88a6051221c1e2dc4c9b46a5cb18313.png)
- GUILD OF DUNGEONEERING ACHIEVEMENTS HOW TO
- GUILD OF DUNGEONEERING ACHIEVEMENTS UPDATE
- GUILD OF DUNGEONEERING ACHIEVEMENTS FULL
It's not possible for Ultimate Edition demo but should be for full release. You can switch off screenshake in Classic alright. We are not sure right now if we will add GOG achievements or not. So if you want to play Guild Classic you can switch to that.
![guild of dungeoneering achievements guild of dungeoneering achievements](https://pressakey.com/gamepix/2533/Guild-of-Dungeoneering-106652.jpg)
We will keep the current game (which we are calling Guild Classic) as a beta branch on Steam and the equivalent on GOG Galaxy.
GUILD OF DUNGEONEERING ACHIEVEMENTS UPDATE
"Yes Ultimate Edition will release on Steam and GOG as a free update to the current game. as i am not owning the game: can i deactivate "screen shake" (as presented in the gameplay videos) optional in the "old" version & also the UE? Instead of directly controlling your character you build the du. will UE support Gog Galaxy Achievements ( i asked this question by mail about two years ago for the "old" version.but never got an reply)?Ĥ. Guild of Dungeoneering is a strategy game with card-based combat that has a unique mechanic. will the UE be added to your account as an new/extra entry? Will the "old" version be replaced (i am asking this specifically for Gog Release)?ģ. will the UE be released on Gog as well?Ģ.
GUILD OF DUNGEONEERING ACHIEVEMENTS HOW TO
But the only one I can think of off the top of my head is one from a (tabletop) D&D adventure: There’s an underground river that a character can fall into, which makes you save every 10’ or something or take bludgeoning damage, and the river doesn’t empty out for five miles, and some guy over on GiantITP figured out how to make a 4th-level character (the intended level for the adventure) who can survive it.FYI - asked a couple of questions on Steam Community Hub regarding the upcoming Guild of Dungeoneering Ultimate Edition:ġ. Oh, that’s another good category of achievements: Games will sometimes include some sort of super-lethal trap option as a joke, but sometimes it’s possible (with extreme effort) to survive it anyways. Ordinarily it’s impossible, but there’s a joke item that you get as a quest reward that’s a cursed potion of healing, which does some ludicrous amount of damage to you over time instead of healing you. Beta testing isn’t just about a group of people playing the game it’s about people trying to figure out all of the edge cases that could cause bugs, so they can be found and fixed before people stumble across them accidentally.Īs for dying in a safe zone, I don’t remember all of the details, but Torchlight 2 has an exploitable bug that’s triggered by dying in town. Achievements that not only need to be earned, but maintained.īalance, it sounds like you’d make a good beta tester. Or maybe something less carictatural but along those lines - give the player himself a meta stake in their character, that kind of thing. For example you could get a “living saint” cheevo for being a very good boy, but after earning it you’d lose it the first time you do something bad and can’t get it again. more fun and thought provoking : conditional cheevos, to tie in with the in-game morality system.the rather common tutorial/prologue where the player has every power unlocked and maxed out, is having fun being invisible and smashing tanks with his fists (hi Prototype 2) and you’re racking all kinds of super hard cheevos that would be mechanically hard to set up but the enemies just line up perfectly - I’m talking stuff like “three headshots with the same bullet” à la Deadpool movie, that kind of thing… then you lose them in the invariable depowering sequence/flashback.I could see two interesting/amusing things that could be done to fuck with the player :
![guild of dungeoneering achievements guild of dungeoneering achievements](https://i0.wp.com/operationrainfall.com/wp-content/uploads/2016/10/Guild-of-Dungeoneering-ICH-3.jpg)
![guild of dungeoneering achievements guild of dungeoneering achievements](https://steamcdn-a.akamaihd.net/steam/apps/317820/header.jpg)
Something I thought while watching a bit of an LP that dollar to donuts is going to be “it was all just a dream” in 10 minutes or so : I think something fun could be done if there was a way for devs/Steam to actually take away achievements earned.